PCB2G software can be used to convert bitmap images of
<A href="http://en.wikipedia.org/wiki/Printed_circuit_board">PCB</A>
into CNC G-code for
-<A href="http://www.linuxcnc.org">EMC</A>. G-code can be used to route
+<A href="http://www.linuxcnc.org">LINUXCNC</A>. G-code can be used to route
dividing lines into copper layer of PCB.
</p>
-<p>
-Scanned images from paper or converted postscript or pdf files to bitmap
-images can be used as input image. Another way to get input images is
-generating bitmap images from electrical CAD software like <A
-href="http://iut-tice.ujf-grenoble.fr/kicad/">KICAD</A> or EAGLE and others.
+<p> Scanned images from paper or converted postscript or pdf files converted
+to bitmap images can be used as input image. Another way to get input
+images is generating bitmap images from electrical CAD software like <A
+href="http://iut-tice.ujf-grenoble.fr/kicad/">KICAD</A> or EAGLE and others.
</p>
<p>
<img src="images/drill3.png" alt="emc image">
</p>
-<H2>Limitations</H2>
-<p>
-
-PCB2G is available for now only by <a href="run.html">web interface</a>.
-<br>
-DPI of input image must be inside 150-1600 DPI (below 150 DPI
-output code is not very precise, over 1600 DPI is not available inside web
-interface. For web interface maximum 2M upload files can be used.
-<br>
-For holes only one drill diameter is used.
-Border of PCB board can be only rectangular and coresponding to image
-border.
-Output units limitations: only in metric units (mm), imperial units (inches)
-are not supported. Only EMC g-code dialect is supported.
-Binary and source code pcb2g is not available for now. Binaries for i386 and
-amd64 will be released after testing of functionality.
-Source code under the GPL license will be released later.
+Source code under the GPL is available
+<a href="https://github.com/popovec/pcb2g">here</a>
</p>
<!-- <img src="images/nodrill.png" alt="emc image"> -->
Author: popovecATfei.tuke.sk
<br>
<!-- initial release May 29 2012 -->
-Last update: Jun 22 2012
+Last update: Jan 26, 2016
</body>
</html>